How it works

1. Link Steam or look up a profile

Login (top right) uses Steam OpenID — no password shared with us. We store a signed session cookie so your wrap opens when you come back. You can still paste any public Steam profile URL, vanity name, or SteamID64 anytime. Game details and friends list must be Public for stats (Steam’s Web API does not expose private libraries to third-party sites).

2. Store prices

For each game we request the current Steam store price in a country that matches your display currency (e.g. USD→US, EUR→DE, GBP→GB). Free-to-play titles count as $0.

3. Cost per hour

Cost / hour = store price ÷ hours played
Overall library rate uses sum of paid game prices ÷ sum of hours on those paid games. Free games don’t inflate “money spent,” but their hours still show in total time.

Verdict bands (paid games)

Bands use your selected currency’s amount (same numbers, local symbol).

Why not “exact money spent”?

Steam does not provide purchase history or wallet spend through the public API. Current MSRP/store price is the industry-standard estimate used by library-value tools. Real spend is often lower after sales and bundles.

Free games, DLC & battle passes

Free-to-play titles often still cost money via expansions and DLC. PlayWorth prices DLC apps in your library and rolls them onto the parent game (e.g. Sims packs, CS/Dota store DLC). True battle-pass / cosmetic shop purchases that never appear as Steam library DLC cannot be read from the public API.

Categories

Filter by paid, F2P, F2P with DLC spend, DLC-only, unplayed, recent, 100+ hours, value tiers, multiplayer / single-player, Early Access, and top genres from the Steam store.

Game profiles

Open any title for a game value profile: current price, live player count, review score, estimated owners (SteamSpy), average/median hours, and community cost-per-hour / hours-per-dollar (price ÷ average owner playtime). Also estimates “hours until worth it” vs movie-night rates, catalog DLC totals, and you vs community if you opened the game from your library analysis.

Friends leaderboard

Uses ISteamUser/GetFriendList (friends list must be Public), then loads each friend’s public library for hours and a partial store-price estimate. Rank by total hours, estimated value, cost/hour, recent play, or games owned.

Charts

Interactive views: top hours, cost/hour, price vs hours scatter, value tiers, library mix, and you-vs-friend hour comparison after loading the leaderboard.

Beyond Steam (BETA)

Optionally link Riot, Minecraft, Battle.net, Roblox, and more. We pull public profile/match stats where APIs allow. Real-money purchase history is almost never available to third-party apps — you can enter manual hours/spend on Account Linking when you want those numbers in the library.

Privacy

We only use public Steam data for lookups. Login uses Steam OpenID (no password shared with us). Linked account IDs for Beyond Steam are stored on our server so your wrap can load next visit. See the full Privacy Policy for cookies, AdSense, and contact.

Free forever core

These stay free for everyone — no bait-and-switch:

Optional PlayWorth Pro ($4/mo or $36/yr) adds saved wrap history, ad-free UI, and HD share cards.

Advertising

PlayWorth may display a small number of Google AdSense units (after library results and on game profiles) to help keep the free core online. Ads are labeled “Advertisement”. Pro members are ad-free.

← Back to lookup